"The red dragon Gildiss has crushed peace under his iron tail. He must be stopped."

For over a hundred years, he had descended like a vulture on the land of Malus and left nothing behind but a scorched ruin where the creatures of darkness could reign. After much pleading by the farmers and townspeople, the armies of Malus were gathered and sent to do battle with the mighty red dragon known as Gildiss. Not a single man returned.

In desperation, the King sought guidance from his wizard, Guindon. Guindon told the king that he could cast a spell that would put Gildiss to sleep for one year, but if and when Gildiss awoke, he would be more powerful. Looking out over the suffering that had befallen his kingdom, the King decided his people could take no more. And so he commanded Guindon to put Gildiss to sleep.

Now the year has almost come to an end and darkness has once again befallen the kingdom of Malus. In the last year, the King has sent forth hundreds of knights to find and destroy Gildiss as he sleeps. None have been heard from again.

Now, as the creatures of darkness stand ready to plunge the land of Malus into the abyss, a new band of adventurers plans to set forth before Gildiss awakes...

"I've heard that many villages are being decimated by rampaging monsters.
The folk of the Northern Castle are especially in trouble."

Five champions must destroy Gildiss, the dragon tyrant!

© 1991 CAPCOM Co. Ltd.